Select location in 360 media where you’d like the Hotspot to appear -> Press “Update Position” in upper right hand corner -> Select “+Hotspot” from the bottom of the Authoring view -> The steps for adding Hotspots to your VR scenes are: They can be initiated by the user (via gaze or hand controller), or can automatically be displayed if you’re a Pro user. VR Hotspots are 2D media (images or videos) that can overlay directly on your 360 media. This is a good choice if you want your VR to be passive, and you want to control the navigation flow of your app users. Navigate – This choice allows you to choose the next scene or video that automatically loads after the video plays. You can add Navigation Links to the scene, as discussed above, and the user can choose the next scene they’d like to go to. Stop – If you’d like to give your users options after a video plays, select Stop. This is a good choice if you only have a single video for your Mobile VR app. Loop – Loop plays that video over again and again. All of them are found in the lower right corner of the Authoring view, under the “Transition Options” drop-down) There are three options for what happens after a video plays. Override Nav Link Label, Change Nav Link Icon, Change Text Color, and Change Icon or Font Size (All Optional) ->Īdding Navigation to 360-degree videos(Videos require a different approach than images. S elect Destination Scene You’d Like Navigation Link to Go To -> Select Location in Pano You’d Like Navigation Link to Be and Click -> Select “+Link” from Bottom of Authoring Platform -> Adding Navigation to 360-degree images (For images, you’ll have to add a navigation link - or multiple ones - somewhere within a scene to allow users to navigate to a next scene) Setting up navigation depends on if your VR scene is image-based or video-based. Don’t worry though, it will appear in your final iOS or Android app.) You won’t see this trigger while authoring the VR experience. (NOTE: Your final app will have a white dot “trigger” in the middle of the Field of View, used for initiating the Navigation. App users can initiate navigation by gazing at the Navigation link icons you build into the scene. Once you’ve established if you’re using a 360 image menu or a linear approach, you need to give your users the ability to navigate from scene to scene. This is good if you want to have a linear experience for your users where they go scene-to-scene, without needing an initial multi-choice Menu. Launch right into a 360-degree image or video – Rather than allowing your user to choose their narrative direction via a Menu, you can have them automatically open on an image or video-based scene.(more on Navigation Links below) This approach is good if you have multiple distinct VR experiences for your audience or if you’d like to give them a “Choose Your Own Adventure” style experience. To do that, you’ll select a 360 image as your menu background, and then add multiple Navigation links off that main menu for the user to choose from. Use an initial 360 image as your “Menu Page” – Some clients will want to allow their users to select between a number of different images or videos off of a de facto 360 Image Menu Page.If you choose the latter method, we suggest one of two approaches to app building. Or you can have your VR experience launch straight in from the Home screen. Your VR app can have a top-level menu screen prior to app loading, where users choose between multiple VR experiences using an image slider. Whichever 360 image or video you have as the top-most in your Authoring tab will be the one that loads first. Create a menu OR select the initial sceneĪfter your files are in our cloud, you can in the Authoring tab select which panorama you’d like your app to launch into first.
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